My first set of nunchucks I got when I was three years old. They were plastic orange Ninja Turtle chuks from Toys R’ Us. At that time I was doing busted up cartwheels and rolls on my front lawn and got my nunchucks stuck in a tree. I actually have this on video but don’t expect to see it on YouTube.
Since then they have been my favorite weapon. Something about the speed and whip of the chain kept me practicing all these years. This is me 21 years later!

For more information visit http://www.quebecopen.com
They continue to have one of the LARGEST ATTENDED Night Time Finals in North America. With Over 5000 people at the Night Time Finals Spectacular!
Ocean States this Year was AWESOME! Everyone did a great job competing and it looks like everyone is upping their game.
All of the competition keeps getting better and better. Cut it out!!! Just kidding. Its really cool to see the sport keep evolving because of all your hard work and dedication to the Martial Arts. The Hyper Games Trick battles were crazy and it was fun being a part of all that. The younger guys really stepped it up like Adian & Dallas you guys were awesome and fun to watch!!
Keep up all the great training everyone catch you at the next event !!
-Tyler Weaver Jr.
Hyper Pro Spotlight
Tyler Weaver, started his martial arts training as soon as he was walking. Tyler is one of the world’s top leading youth martial artists. He began competing an amateur league when he was 7 and by 9 he was ready for the Elite divisions. In 1997, he won his first ISKA World Title and has earned 3 more since then. From there his success and extreme talent has landed him prime-time television exposure including, Disney, the premier episode of The Megan Mullally Show, and The OPRAH Winfrey Show. When Tyler is not training or filming, he is traveling world-wide for performances, seminars, and teaching locally at his karate school.
Check out Tyler Teaching his signature Kama Thumbspin
Hyper Pro Matt Emig dropped his New Chux Sampler over the weekend.
Follow Matt on Facebook & Twitter
Facebook MATT EMIG
Twitter @matthewemig

Adult and Junior Advanced Team Battles
Adult and Junior Beginner and Intermediate one on one Battles
Division Breakdown & Rules
GRAND NATIONALS WARWICK, RHODE ISLAND
APRIL 13-14th 2012
Adult and Junior Advanced Team Battles
Adult and Junior Beginner and Intermediate one on one Battles
(scroll down for rules & details)
RULES & JUDGING
Adult and Junior Advanced Team Battles Rules and Judging:
This category is for experienced trickers and forms competitors.
Junior competition is 17 and under
Minimum of two people on a team; maximum of four.
Teams can be single or mixed gender.
All Martial Art Tricks based techniques and maneuvers are permitted.
*there are no limitations on combinations
Judging Criteria: Style, originality, technique, entertainment value, cleanliness and power.
-Two 1min30 sec rounds during day time competition. Two 2min rounds in night time show.
-Teams are scored at the end of each round. Each individual judge points to the side that he or she rates as performing best. The team with the most selections from the judges wins the point.
-The first team ahead by 1 point wins the battle.
-If there is a tie after two rounds, each team will have to select 2-3 candidates to perform 3 head to head passes. The teams will be judged at the end of each pass. The team that accumulates the most points after the head to head challenge wins the battle.
Adult and Junior Beginner and Intermediate one on one Battles
Beginner Rules
No more than 360 degree rotation jump spin kicks. Jump spin kicks cannot be inverted. At least one hand must be touching the ground at all times for all flips. No back flips or front flips without hands. No aerial cartwheels (i.e. no handed cartwheels). No breaking power moves.
Intermediate Rules
No more than 720 degree rotation jump spin kicks. Jump spin kicks can be inverted (e.g. sideswipe or raiz). Back flips, front flips, and aerials are allowed. No full twisting back flips or front flips and no half twisting back flips or front flips. No aerial twists. No cartwheel full twists. Gainer back flips and gainer aerials are allowed, but no corkscrews. No hyper landings, no wrap throughs. No backside spin kicks are permitted beyond 1080 degrees. Breaking power moves are allowed except for head spins, flares, air flares, and more than a single rotation 1990.
Beginner and Intermediate Judging
Judging Criteria: Style, originality, technique, entertainment value, cleanliness and power.
-Junior competition is 17 and under
-Mixed gender competition (males and females compete in the same division)
-Two 1min rounds.
-Individuals are scored at the end of each round. Each judge points to the side that he or she rates as performing best. The individual with the most selections from the judges wins the point.
-The first individual ahead by 1 point wins the entire battle.
-If there is a tie after the two rounds, each individual will have to perform 1 head to head pass. The competitors will be judged at the end of the pass. The individual that receives the most judge selections in the tie breaker round wins the battle.
(divisions subject to change depending on # of competitors in category, check with judges prior to competition)
